
Place it so the wind pipe blows wind up and toward the right, then position yourself above the wind. You will need the T-pipe from earlier for this next area. Place them both in the lava using the Wizard, one on the far left, and one on the far right, and use them to get across the pit.

On the right, drop an exploding barrel, and then another. There will be a chest near the bottom left of this area, open it up for a collectible. You'll want your shield to be facing your left side for the first burst of fire, then look for a pipe to pull on the left side and then direct your shield toward the right. Shoot it with a fire arrow and then pull the switch. The mechanism in this room is obviously jammed, so look for an explosive barrel. Hop up toward your right, and proceed to the next area. When the passage opens up, go through and pull the switch. You'll need to keep jumping to keep yourself from falling. Drop down to the platform and throw the Knight's hammer. Obviously, build this to your left while you stand at the right edge of the pit. Stack three crates on top of each other and then angle a plank against the blue botton overhead in order to keep it pressed. Kill them all, and proceed to the next puzzle. Next up is a large group of Goblins, along with a Fire Berserker. If you start at that point, you should be able to make it just fine. Once you go, you cannot stop, as the platforms are made of ice and are quite slick. Use levitate to move the crate until the light shines through the crystal into the portal and opens the door.įor the next leap, watch for the first two chunks of stalactites to fall at the same time, then start leaping across. Place a crate on the empty hand so you can adjust it. In the next section you will need to destroy the ceiling in order to get some light in the room. This will get you halflway across, then a well-timed jump will make the rest of this a snap. To get past the next section, build a stack of two crates and then place a long plank and a smaller crate on top in order to hold the plank in place. It may take a couple of tries to get the timing of this right, but keep at it. Grapple toward the crate and swing as far as you can to the right. Place a crate on the spiked ball and give it a good push with the Wizard's levitate ability. Shoot the bulb, and witness the plant grow! This will open the space between you and the bulb. Using the Wizard's conjure ability, create a small crate on the snow, switch to the Archer, and slowly edge forward, aiming at the water bulb with your bow as you knock the crate off the edge.

Use the next barrel that you drop to blow up the wall across from you, then swing over using the Thief's grappling hook. Set the barrel up toward the right on fire. In the next area, use a crate to move safetly across the Spikes and kill the Goblin to the left. The door will then open and a Goblin will come out. Place the crate that is already in the room onto the spikes toward the far right of the screen in order to create a platform.

To move through the door in this room, you'll have to "disappear". Below is a table which shows the total amount of level experience, monster experience, and secrets that can be found in this level.
